A D&D Companion supplement should include a complete list of clerical spells to level 7 (see also Cook/Marsh Expert: Clerical Spells).
"Part Water" illustration by NéNé Thomas
Third Level Clerical Spells:
To the six spells listed in Cook/Marsh Expert, I would add "Cure Blindness" (from AD&D 1e/Mentzer Expert) and "Speak with Dead" (from Greyhawk/Mentzer Expert):
1. Continual Light* - from OD&D vol. 1
2. Cure Blindness - from AD&D 1e/Mentzer Expert
3. Cure Disease* - from OD&D vol. 1
4. Growth of Animals - from Cook/Marsh Expert
5. Locate Object - from OD&D vol. 1x. Prayer - from Greyhawk
6. Remove Curse* - from OD&D vol. 1
7. Speak with Dead - from Greyhawk/Mentzer Expert
8. Striking - from Cook/Marsh Expert
Fourth Level Clerical Spells:
To the six spells listed in Cook/Marsh Expert, I would add "Animate Dead" (from AD&D 1e/Mentzer Expert) and "Dispel Magic" (from AD&D 1e/Mentzer Expert):
1. Animate Dead - from AD&D 1e/Mentzer Expert
2. Create Water - from OD&D vol. 1
3. Cure Serious Wounds* - from OD&D vol. 1
4. Dispel Magic - from AD&D 1e/Mentzer Expert
5. Neutralize Poison - from OD&D vol. 1
6. Protection/Evil, 10' radius - from OD&D vol. 1 (was reversible)
7. Speak with Plants - from OD&D vol. 1
8. Sticks to Snakes - from OD&D vol. 1
Fifth Level Clerical Spells
To the six spells listed in Cook/Marsh Expert, I would add "Cure Critical Wounds" (from AD&D 1e/Mentzer Companion) and "Truesight" (from AD&D 1e "True Seeing"/Mentzer Companion):
1. Commune - from OD&D vol. 1
2. Create Food - from OD&D vol. 1
3. Cure Critical Wounds* - from AD&D 1e/Mentzer Companion
4. Dispel Evil - from OD&D vol. 1 (was reversible)
5. Insect Plague - from OD&D vol. 1
6. Quest* - from OD&D vol. 1 (reversible in Cook/Marsh Expert)
7. Raise Dead* - from OD&D vol. 1
8. Truesight - from AD&D 1e "True Seeing"/Mentzer Companion
Sixth Level Clerical Spells
I would include the eight spells listed in Mentzer Expert/Companion:
1. Aerial Servant - from Greyhawk/Mentzer Companion
2. Animate Objects - from Greyhawk/Mentzer Expert
3. Barrier* - from Greyhawk "Blade Barrier"/Mentzer Companion (reversible)
4. Create Normal Animals - from Greyhawk "Conjure Animals"/Mentzer Companion
5. Cureall - from AD&D 1e "Heal" (was reversible)/Mentzer Companion
6. Find the Path- from Greyhawk/Mentzer Expert
7. Speak with Monsters* - from Greyhawk/Mentzer Expert (reversible)
8. Word of Recall - from Greyhawk/Mentzer Expert
Seventh Level Clerical Spells
I would include the four spells listed in Mentzer Companion, but only two of the four spells listed in Mentzer Master, adding one from Greyhawk, and one from AD&D 1e:
1. Earthquake - from Greyhawk/Mentzer Companionx. Control Weather - from Greyhawk(magic-user spell)/Mentzer Companion "Weather Control"x. Gate - from Greyhawk errata/AD&D 1e(magic-user spell)/Mentzer Companion
2. Holy Word - from Greyhawk/Mentzer Companion
3. Part Water - from Greyhawk
4. Raise Dead Fully* - from Greyhawk/Mentzer Companion
5. Regenerate - from AD&D 1e
6. Restore* - from Greyhawk "Restoration"/Mentzer Companion
7. Survival - from Mentzer Masterx. Symbol - from Greyhawk(magic-user spell)/Mentzer Companion
8. Travel - from Greyhawk "Astral Spell" + "Wind Walk"/Mentzer Masterx. Wish - from Mentzer Masterx. Wizardry - from Mentzer Master
"Part Water" from Greyhawk is similar to other clerical spells based on biblical sources, and "Regenerate" joins "Cure Blindness", "Animate Dead", "Dispel Magic", "Cure Critical Wounds", "Truesight", and "Cureall" as clerical spells originating from AD&D 1e.
"Control Weather", "Gate", and "Symbol" from Greyhawk are already magic-user spells, as is "Wish" from Mentzer Master (these could represent additional spells that may optionally be cast by a sufficiently high-level cleric).
"Wizardry" is a 7th level clerical spell from Mentzer Master, permitting clerics to use magic items normally usable only by magic-users, for a single turn. Scrolls containing 1st or 2nd level magic-user spells may also be cast (which doesn't make the cut, in my opinion).
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