CM6 "Where Chaos Reigns" (1985) by Graeme Morris. Illustration by Brian Williams.
The PCs must rescue a civilization threatened by the oards, a humanoid race whose strength and power derive from the mundane arts of science and technology, rather than magic.
Have you ever walked into a room and had the feeling that you'd been there before, even when you couldn't possibly have been? Just for that moment, before the feeling vanishes, it seems as if two places, separated in time and space, are the same place. Well the Nexus is something like that... only much more.
The elven hut blurs, and the muddled scenes from the tapestry in the old man's cottage back on your own world swirl around you once more, accompanied by the shrieking whistle. Chaos reigns, perhaps for a second or an age, who ran say? Then the world becomes clear again and the noise fades.
CM6 "Where Chaos Reigns" (pg 10)
The characters' first destination is prehistoric Aelos, where human societies are just beginning to form, and even the elves are a young race.
Primitive humans and elves are in competition with a race of brutish half-men, known as the garls, who are supported by the oards to destroy and enslave the other races.
At the conclusion of the scenario, the elves receive a Tree of Life, a gift of the treants of Aelos.
3000 years later, the humans and elves of Aelos have developed the rudiments of civilization, a bronze-age culture which includes seafaring.
After 500 years, one of the human tribes is granted the secret of iron-working by the oards, growing into the mighty Kolmede empire.
The characters are summoned by the druids of Arqwen, a land of humans, elves, dwarves, and halflings to unite the human and demi-human tribes against the Kolmede threat.
The adventure culminates in a sweeping war machine scenario.
1000 years later, the arts of magic have progressed.
Human magic-users and elves have created an underground library on the remote island of Talah, where a throne-like artifact called the Luminance is used for magical research.
The oards have infiltrated Talah, and must be sought out and defeated by the PCs.
Having rescued Aelos from the oards, the PCs' final destination is the oards' underground city of Cijal, located in an "entropy bubble", a pocket of reality cut off from the rest of the multiverse.
Star Trek: First Contact (1996)
Commentary:
CM6 "Where Chaos Reigns" was years ahead of its time. I don't know anyone who has run or played it, but it seems as though it would be a lot of fun.
Given that the adventure is not set in the PCs home world, it can be inserted into any campaign, although the length of time away from the main setting might be problematic.
The similarities between the oards and the Borg are uncanny, not to mention the similarities between the Nexus and the Nexus in Star Trek.
I always though the description of the Nexus, from the whirling and the tapestries and the whistling, sounded far more like the TARDIS from Doctor Who.
ReplyDeleteBut yeah, the Borg, I still remember when I first saw that episode, I was like, "Holy moly, it's the Oard!"
Given the UK connection, the TARDIS from Doctor Who is a plausible source of inspiration!
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