Saturday, June 27, 2020

The OD&D Game World

In OD&D vol. 1: Men & Magic, a continental setting is mentioned:
The "common tongue" spoken throughout the "continent" is known by most humans.

In a letter to Alarums & Excursions, Gary Gygax stated that the Castle and Crusade Society map of The Great Kingdom was based on the continent of North America:
The game world is a parallel earth, but the continents are somewhat different.  Most of our campaign activity takes place on what corresponds to North America, on the eastern half of the continent.  The "Blackmoor" lands lie far up on the northeast coast.  "Greyhawk" is in the central portion.  There are a few other independently run campaigns located on this map.  There are also some other dungeons related to the "Greyhawk" campaign located at some distance from the free city of Greyhawk.   Players in our campaign may freely play in "Blackmoor", but to get there they must adventure cross country.  With one or two other campaigns, we do not allow any cross-campaign play other than this, for these is too great a disparity of DMing.  The territory within 500 or so miles of our main dungeon is mapped out at 5 miles to the hex.  Territory within 50 miles of Greyhawk city is mapped more closely, and monster locations are indicated.  The entire world is mapped out in rough form, with notes regarding typical encounters in given areas as well as particular special places, for hardy souls who wish to go forth to seek their fortunes.
Gary Gygax, Alarums & Excursions #15 (October, 1976)


It's intriguing to note that an OD&D game world existed in rough draft.  Gygax later provided additional details in answer to a query regarding this pre-1978 campaign setting:
The planet was much like our earth.  Think of the world of Aerth as was presented for the MYTHUS FRPG.

The city of Greyhawk was located on the lakes in about the position that Chicago is, and Dyvers was north at the Milwaukee location.  The general culture was pseudo medieval European.  Some of the kingdoms shown on the WoG map were around the adventure-central area, the City of Greyhawk.

More details aren't really possible, as the sketch maps I used are long gone.
Q&A with Gary Gygax, En World, Apr 14, 2003


Gods, Demi-Gods & Heroes is often dismissed as nothing more than a high level "Monster Manual", but actually provides a great deal of material for such an OD&D campaign setting:


The mythos described in Gods, Demi-Gods & Heroes, as well in several articles published in The Dragon, provide a rich template for an OD&D game world, based upon several cultures in our own world.

Three characters in the original Greyhawk campaign were famously transported to "China" as described in an article by Gygax, published in Dragon #295 (May, 2002).

The entry for rakshasas in The Strategic Review #5 begins "Known first in India, these evil spirits encased in flesh are spreading".

Update (September 1, 2024): The newly published "The Making of Original D&D" includes the 1973 Guidon draft, which includes the following paragraph (pg 34):
In the Greyhawk game the world is somewhat like the real one, and players who are incautious can get transported thousands of miles away.  Then, adventuring across a parallel world's India they might meet living gods with eight arms, learn the "rope trick", how to walk over beds of glowing coals, and so on.  The mythology of each land can supply the referee with a basis for their surroundings.

In this vein, creatures drawn from Greek mythology, such as medusas and minotaurs, might have originated in "Greece" (and therefore speak Greek, as opposed to their own languages).

With respect to character classes, monks could be from "Tibet" (Gygax stated that he "envisaged them mainly as wanderers from afar"), samurai and ninja from "Japan", etc.


World of Greyhawk:

While Gygax ran his original Greyhawk campaign in a shared OD&D game world, in which Dave Arneson's Blackmoor campaign and Rob Kuntz's El Raja Key also existed, he later went on to create the separate "World of Greyhawk" setting for the AD&D game.


The Epic of Aerth:

Interestingly, we get the best glimpse into how the OD&D game world might have been envisioned from Gygax's "The Epic of Aerth" campaign setting, for the short-lived "Dangerous Journeys" RPG.

See the following links for maps of the World of Aerth, including the various continents.  Additional resources for Aerth include "Necropolis and the Land of Ægypt", the unpublished "City of Ascalon", and a trilogy of novels, written by Gygax.

2 comments:

  1. >>>Gary Gygax stated that the Castle and Crusade Society map of The Great Kingdom was based on the continent of North America...

    Not precisely, if I may parse words. This is a quote many have been confused about, especially regarding "proto" Greyhawk. Folks have gone so far as to attempt to recreate "lost" Greyhawk on actual North America maps. Gygax didn't say he based Greyhawk or the C&C map on North America. He said the C&C map corresponds to North America. Meaning, on the planet Oerth, the C&C map, and later the map of the Flanaess occupies the place on the planet corresponding to the place on planet Earth occupied by North America. The actual shape of the C&C map wasn't meant to mirror NA in design except perhaps in the very broadest level.

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    1. That's a fair comment - I seem to recall reading somewhere that Gary drew the map of the Great Kingdom by loosely tracing a map of North America (hence the Great Bay, the stump that would correspond to Florida, etc.) but I've never been able to independently verify this.

      What do you make of his comments in the prologue to "The Gnome Cache" wherein he states "If the learned men of Oerth were able to tell you its geography they would say that in relation to our planet they are quite alike. Asia is a trifle smaller, Europe and North America a trifle larger..."

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