B10 "Night's Dark Terror" (1986) by Jim Bambra, Graeme Morris, and Phil Gallagher is a Basic/Expert "transition" adventure for character levels 2-4.
Module B10 "Night's Dark Terror" (1986) by Jim Bambra, Graeme Morris, and Phil Gallagher. Cover illustration by Brian Williams.
Creative Team:
"Night's Dark Terror" represents an all-star collaboration between Jim Bambra, Graeme Morris, and Phil Gallagher of the TSR UK Design Team.
Cartography was by Geoff Wingate (who previously used the pseudonym Paul Ruiz), with interior black-and-white illustrations by Helen Bedford.
Pat Whitehead, Matt Connell, Helen Freeman, Stuart Bonham, and Steve Waters were credited as playtesters (as in previous UK modules).
Acknowledgements included Luke Renouf, Don Turnbull, Tom Kirby, and Dawn Buxton, with a special thanks to Harold Johnston for his invaluable assistance.
Design Origins:
Bruce Heard asked, "So Jim, could you tell us how B10 Night's Dark Terror came about? What was your experience working on this adventure?"
Night's Dark Terror was designed to bridge the transition of the Basic Set to the Expert Set. It's goal was to introduce wilderness adventuring in an easy and fun way that would lead players on a clear quest without forcing them down pre-defined paths. The story would drive the players forward as they followed the clues that eventually leads them to the Lost Valley.
At TSR UK we'd already written adventures for the D&D game. Graeme Morris had designed X8 Drums on Fire Mountain and CM6 Where Chaos Reigns. I'd cut my teeth on O2 Blade of Vengeance. All three games featured wilderness exploration, so we were well versed in what we needed to do. “Design a great adventure that players would love.” Little did I think that gamers would still be playing it almost 30 years later!
Design work was shared between Graeme and myself, with Phil Gallagher involved in many of the brainstorming sessions. I can't exactly remember who did what, but Graeme designed Sukiskyn and the goblin siege; I worked on the Iron Ring and the wilderness encounters, as well as the journey up to Hutaaka and the Lost Valley itself. Having said that it was not that clearly demarcated. Graeme's and my design work is pretty much intermingled throughout. As ideas were shared on this project, the text wasn't always written by the person who had the original idea. Overall, B10 was a collaborative project that was great fun to work on.
We also had the opportunity to add the large-scale map of Sukiskyn and the cardboard counters. I was particularly pleased with this as it matches my style of play of using maps and miniatures to keep track of the players and NPCs.
Illustration by Helen Bedford
The adventurers must defend a homestead from goblin raiders during an overnight siege. A large fold-out map of the homestead and cardboard counters are provided.
A short hexcrawl involving three goblin lairs in the Dymrak forest, an island in the Lake of Lost Dreams, an orc lair in the mountains, and three ancient burial mounds.
The ruins of an ancient Hutaakan settlement, now inhabited by a goblin clan. The central tower is occupied by a magic-user with knowledge of the Lost Valley.
The PCs make their way to Threshold, passing the small elven village of Rifflian along the way. They are harried by members of the Iron Ring slavers.
A grittier, expanded version of the town created by Frank Mentzer, as originally described in the D&D Expert Set (1983) rulebook.
The party travels north from Threshold, along the valley of the Foamfire river, through lands claimed by gnolls.
The adventure concludes in the Lost Valley, where remnants of the ancient race of jackal-headed Hutaakans war against the human Traldar, their former slaves.
Illustration by Helen Bedford.
Map of Eastern Karameikos, from B10 "Night's Dark Terror"
- trails are changed to paths and roads (a main road to Selenica, a minor road to Threshold)
- the addition of the elven village of Rifflian
- a change in the road from Kelven to Threshold, with a road from the gnomes ferry to Rifflian (there could still be an "old, unused trail" from Kelven to Rifflian)
- the addition of the ruins of Xitaqa
- the addition of the Syereb river and the Lake of Lost Dreams
Modified map of the D&D Expert Set (1983) rulebook depicting Eastern Karameikos with labels from module B10 "Night's Dark Terror"
Karameikan calendar, from B10 "Night's Dark Terror"
The Death's Head GnollsSukiskyn CallsThreshold (The House; Revenge)The HutaakansTo the Aid of the GnomesIron Ring