Saturday, July 9, 2022

The Beacon at Enon Tor

"The Beacon at Enon Tor" is a 7-page "mini-module" for 4-7 1st level characters, written specifically for B/X, by Michael Brunton with Graeme Morris, first appearing in Imagine #1 (April, 1983).


Title page to "The Beacon at Enon Tor" in Imagine #1 (Apr, 1983).  Illustration by Dani Kaye.


The characters are tasked by the Guildmasters of the seaport of Borth to investigate recent happenings at a nearby wizard's tower, which doubles as a lighthouse.

The 2nd edition of the D&D Basic rule book (red cover), edited by Tom Moldvay, is mentioned, as well as a particular spell from the D&D Expert rule book (pg. X16).


Credits:

Design is credited to Michael Brunton, with development by Graeme Morris.  Special thanks to Don Turnbull, Tom Kirby, Philip Kaye, Carole Morris and Dani Kaye.  Playtesters were Alan McNamara, Mike Telford and other members of the Kirklees Military Modelling & Gaming Society.


Pelinore:

Borth and the Beacon of Enon Tor were later retconned into the Pelinore setting, introduced in Imagine #16 (July, 1984) as a "generic" D&D/AD&D game world.


Map of the County of Cerwyn from Imagine #16 (July, 1984) showing location of the seaport of Borth and the Beacon at Enon Tor.


The adventure was republished in Imagine Special Edition #1 (1984) along with five other previously published scenarios, in addition to a campaign guide to Pelinore.


Title page to "The Beacon at Enon Tor" in Imagine Special Edition #1 (1984).


The 1983 edition of the Basic D&D game is mentioned in the revised version, which runs only 4 pages, omitting several illustrations by Kaye. 

I've never had the chance to run "The Beacon at Enon Tor" but think it would make for a great introductory one-shot adventure for a B/X or BECMI game.


Additional D&D Mini-Modules:

"The Shedu's Hall" by Matthew Parker, published in Imagine #23 (February, 1985); for 4-6 characters between 6th and 9th level.  Set in Pelinore, although playable in any setting providing there is a mountain pass some two or three days hard travelling from the nearest town or city.

"Guilty If Caught" by Flashman, published in Imagine #24 (March, 1985); a collection of three "jobs" suitable for one or two thieves.

"One Fine Day in the Middle of the Night" by Paul Emsley, published in Imagine #27 (June, 1985); suitable for use with D&D or AD&D.  Set in Pelinore, although can instead be placed in any city setting of the Dungeon Masters's own devising.

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