"In Pursuit of the Slayer" is a 12-page BECMI adventure for character levels 6-9 by Carl Sargent, published in Dungeon #15 (January/February, 1989).
"In Pursuit of the Slayer" in Dungeon #15 (Jan/Feb 1989). Illustration by Bob Giadrosich.
The PCs are in a race against time to track down and identify a mysterious killer, before an army of undead warriors can be raised.
The scenario is playable in a single session.
About the Author:
Carl Sargent has just finished a third fantasy gamebook, for 1989 publication. He has also published a book on the tarot and is currently working on a 160-page fantasy RPG scenario book, other game products and articles, and one or two other writing projects. Carl reports he has to repaint the letters E, R, I, O, and H on his word processor keyboard as they have disappeared with use.
Dungeon #15 (Jan/Feb 1989)
Other contributions to the BECMI/Known World line included PC2 "Top Ballista" (Nov 1989) and GAZ13 "The Shadow Elves" (1990; with Gary Thomas).
Sargent is perhaps best known for "From the Ashes" (1992) and "Night Below: An Underdark Campaign" (1995) for AD&D 2e.
* * *
Sargent vanished from the RPG industry in 1995 (see "The Mysterious Disappearance of Carl Sargent"). He passed away in 2018.*
*see "A Personal Tribute to Carl Sargent" by Rik Rose
Location:
The adventure takes place during summer in a "temperate area of farms, plains, and light forests",
A specific location within the Lands and Environs of the D&D Wilderness is not given.
New Monsters:
Grey Philosopher. Illustration by Bob Giadrosich.
4 monsters from AC9: Creature Catalogue are used:
Gakarak (previously appearing in DA3; DA4); Grey Philosopher; Possession; Sacrol (from M2 "Maze of the Riddling Minotaur"; previously appearing in X9)*
*note the Sacrol is indicated with an asterisk in M2, indicating that silver, magic, or special weapons are needed to fight the creature (Cook/Marsh pg. X27). It's stated in X9 on pg. 22 that "When in combat with the sacrol, a magic weapon is needed to hit." although this is not explicitly stated in the creature description in AC9
Staff of Shrivening:
A highly evil staff +2 which strikes victims for 2-12 +2 hp damage (2-12 +4 hp damage against a Lawful opponent). On any hit, the victim must Save vs. Spells or be affected by one of the following effects (roll 1d6): paralysis for one turn (1-3), mummy rot (4-5), energy drain (6). If a natural 20 is rolled, the victim is drained of two experience levels (as if hit by a spectre).
The staff also has powers of summoning and controlling undead, but these are determined in part by how, where, and by whom it is used.
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