Saturday, September 18, 2021

T1: The Village of Hommlet

T1 "The Village of Hommlet" by Gary Gygax was TSR's tenth "Dungeon Module" (not counting the special collector's edition of "Lost Tamoachan"), and was originally made available for sale at Gen Con XII in August, 1979, (along with S2 "White Plume Mountain").


Full-page advertisement for module T1 "The Village of Hommlet" appearing in The Dragon #s 31-32 (November-December, 1979)


Like module B1 "In Search of the Unknown" and S2 "White Plume Mountain", T1 "The Village of Hommlet" wasn't based on a previous tournament adventure.  Bob Byrne recounts its gaming origins in a post on Black Gate, in 2017:
 
Gygax’ son and a friend were starting to play, so Gary used the Hommlet campaign as a new, low level adventure for them, distinguishing it from the high level Greyhawk play. Gygax was busy developing TSR products and the Greyhawk Supplement (I) had come out for the Original Rules.
The Hommlet campaign was different than the Greyhawk dungeon delves. There was a village, with a smithy, an inn, a local elder, set in a rural environment. The party could role play in the village then move on to the dungeons of the Temple. It’s possible that Gygax ran players through some iterations of Hommlet and the Temple in late 1975 and into 1976.
from Black Gate* (January 6, 2017)


*Byrne's article provides a comprehensive overview of the original Temple of Elemental Evil campaign, and is well worth a read.  (There are also links to several other articles on Black Gate regarding the Village of Hommlet and Temple of Elemental Evil).

Gygax set aside his DMing responsibilities in 1976 in order to work on the AD&D rulebooks, in addition to penning the first seven dungeon modules (the G series, the D series, and S1), before turning to the ambitious World of Greyhawk folio.

Modules S1, B1, and S2 included references to the World of Greyhawk, which was originally planned for release in early 1979.  Gygax provided even more details in module T1, rendering it a perfect starting place for campaigns in the soon-to-be-published setting. 


Siege of Bodenburg:

The first Gen Con was held back in 1968, where Gygax played The Siege of Bodenburg, a medieval miniatures wargame.  He subsequently used Bodenburg Castle to represent the ruined upper works of Greyhawk Castle, as well as the floorplan of the moathouse in module T1.


Schematic for Bodenburg Castle (left) and the map for the ruined moathouse from module T1 "The Village of Hommlet" (right).

The destruction of the moathouse as recounted in "The Village of Hommlet" was apparently based on the Siege of Bodenburg, and has been recreated as a Chainmail scenario "The Battle for the Moathouse" by Paul Stormberg.


The Temple of Elemental Evil:

T1 was re-released in 1981 as a color version, with new front and back cover art, although the promised T2 "The Temple of Elemental Evil" wasn't forthcoming.

After finishing T1, Gygax was approached by Brian Blume to write a replacement module for the Holmes Basic Set, which became B2 "The Keep on the Borderlands".  (Had Blume not done so, I wonder if Gygax would have instead written T2 "The Temple of Elemental Evil"?)

Without T2, I've posted elsewhere that B2 works well as a sequel to T1.  One could even continue with WG4 "The Forgotten Temple of Tharizdun" as a Gygaxian trilogy of sorts.



The Moathouse:

The cover to D&D accessory AC5 "Player Character Record Sheets" (1984) features an illustration by Clyde Caldwell depicting a group of adventurers approaching the ruined moathouse from T1 "The Village of Hommlet".



Painting by Clyde Caldwell depicting the ruined moathouse, used for the cover of AC5 "Player Character Record Sheets" (1984)


I corresponded with Caldwell back in 2010 about this illustration, at which time he kindly responded with some additional details:

The AC5 cover painting was actually the first cover I did after coming on staff at TSR.  It was done for another module called "The Moathouse".  The publication of "The Moathouse" was delayed for some reason and the cover painting was sidelined for a while.  I don't know if "The Moathouse" module was ever published, but I think not.  The painting was picked up for AC5 since it showed a variety of generic characters.  My title for the painting is still "The Moathouse".

Clyde Caldwell, 2010


According to this interview on the Random Wizard blog, Caldwell probably began working at TSR around July, 1983.  Given that it depicts a scene from T1, "The Moathouse" may have been intended for the cover of a renumbered module WG1.*

*in Dragon #71 (March, 1983) Gygax stated "Pending work which will eventually be done includes the Temple of Elemental Evil (formerly designated as module T2 but which will be released as WG 2, part 1 and 2)"


Sequels and Derivative Works:

Gygax's original manuscript for "The Temple of Elemental Evil" was ultimately completed by Frank Mentzer and published as T1-4 "The Temple of Elemental Evil" (1985), which I ran for my friends during our senior year in high school.

A novelization of the adventure "The Temple of Elemental Evil" by Thomas M. Reid was published in 2001, as part of the "Greyhawk Classics" series.

A sequel for 3e "Return to the Temple of Elemental Evil" by Monte Cook was released in 2001, set 15 years after the original adventure.

The Temple of Elemental Evil was also developed as a video game by Atari, in 2003.

Hackmaster published "The Temple of Existential Evil" by Brian Jelke in 2003.

"Return to the Moathouse" by Mike Mearls was released at the Origins Game Fair in 2008, and a 4e conversion of "The Village of Hommlet" by Andy Collins was published in 2009, and republished in Dungeon #212 (March, 2013).

Dragon #423 (May, 2013) included a "tavern profile" on the Inn of the Welcome Wench by Shawn Merwin, and Dragon #425 (July, 2013) featured articles on the history of "The Temple of Elemental Evil" by Skip Williams, and "The Anatomy of Elemental Evil" by Thomas M. Reid.

See also Jason B. Thompson's walkthrough map.

A "Dungeons & Dragons: Temple of Elemental Evil Board Game" was released by Wizards of the Coast in 2015.

Finally, a two-volume homage and 5e conversion was just released by Goodman Games as Original Adventures Reincarnated #6 (be sure to check out the recently posted unboxing video for a sneak peak at the contents).


The Deed of Paksenarrion:

It has been pointed out that "Divided Allegiance" (1988), the second book in "The Deed of Paksenarrion" by Elizabeth Moon contains many parallels to T1 "The Village of Hommlet" (as discussed in this post from The Mule Abides blog)

6 comments:

  1. T1 is such a good introductory module along with B2. I've often wondered why TSR's first published modules were for high-level play instead of material like this to guide new DMs. Unless it was simply to produce something for people who were already playing the game, perhaps?

    Teaching myself to play with B2 was baffling enough...I can't imagine figuring it out on my own if all I had to go on was Tomb of Horrors and the giant modules. In any case, I'm always amazed by the amount of writing Gary did during 76-79. Incredible output for one person.

    I never noticed before, but that Caldwell piece looks like he painted the figures onto an Erol Otus background. :)

    ReplyDelete
    Replies
    1. Yes, T1 is a great way to start a campaign, but I think seasoned DMs will do better with it.

      And I agree, I think that Caldwell must have referred to Otus' original cover when doing "The Moathouse"!

      Delete
  2. By sheerest coincidence, I published my T0 Journey to Hommlet tonight. It's a free download on my blog. https://www.greyhawkgrognard.com/2021/09/18/new-free-upload-t0-journey-to-hommlet/

    ReplyDelete
    Replies
    1. Had a look and downloaded it - amazing work, and something I will definitely use the next time I think of running T1!

      Delete
  3. "Without T2, I've posted elsewhere that B2 works well as a sequel to T1"
    Do you have a link to that?

    ReplyDelete
    Replies
    1. I believe the idea came up in this thread on Dragonsfoot:
      https://www.dragonsfoot.org/forums/viewtopic.php?t=77127

      although I may have discussed it elsewhere, as well.

      Delete

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