Saturday, March 19, 2022

X1: Derivative Works

X1 "The Isle of Dread" has been revisited multiple times in recent years, resulting in a wealth of new material for those running a campaign (including two poster-sized maps).

 

Torrents of Dread:


Cover to Dungeon #114 (September, 2004).  Illustration by Wayne Reynolds.


"Torrents of Dread" is a 3.5e adventure for mid-level characters (ideally, four 6th level characters), by Greg A. Vaughn, published in Dungeon #114 (September, 2004).

The adventure takes place in the village of Mora, one of the native villages on the southeastern peninsula, and is based on the "Destroy the Zombie Master" scenario, from suggestions for further adventures in the original module.

The island was transplanted to the Greyhawk setting, specifically the Densac Gulf, bordered by the Azure Sea to the north and the Pearl Sea to the south.


Poster map of the Isle of Dread, from Dungeon #114, also distributed at GenCon in 2004.  Cartography by Christopher Trevas.


Dungeon #114 also contains the article "Exploring the Isle of Dread" by Gary Holian, one of the co-authors of the Living Greyhawk Gazetteer.

The article includes an updated excerpt from Rory Barbarossa's ship's log, various legends, and a mini-gazetteer of the Isle of Dread, complete with updated wandering monster tables.


Savage Tide:


Cover to Dungeon #139 (October, 2006).  Illustration by Dan Scott, a homage to the original cover to module X1: The Isle of Dread.

The "Savage Tide" adventure path involved a series of 12 interconnected adventures, published from Dungeon #139 (October, 2006) to Dungeon #150 (September 2007).*

*a seven-page preview of all 12 parts of the Savage Tide adventure path was published in Dungeon #138 (September, 2006)

The PCs begin as 1st level characters, and can rise as high as 20th level by the campaign's conclusion.  (Parts 3-7 involve the Isle of Dread.)

Although set in the World of Greyhawk, see also Adapting the Savage Tide Adventure Path for Mystara, published in Threshold #4.


Poster-sized player's map of The Isle of Dread, from Dragon #351, a supplement to the article "Ecology of the Isle of Dread".


A series of supporting articles for the Savage Tide adventure path "Savage Tidings" were published from Dragon #348 (October, 2006) to Dragon #359 (September, 2007).

Dragon #351 also contained an article for players "Ecology of the Isle of Dread: The Journal of Larissa Vanderboren" by Jacob Frazier, together with a poster-sized player's map.


Attack of the Tyrantclaw:


Cover to "Attack of the Tyrantclaw" (2011) by Matt James and Greg Bilsland.  Illustration by McLean Kendree.


The D&D 4e Manual of the Planes (2008) situated the Isle of Dread within "the Feywild", the realm of faeries, from which the island "worldfalls" to other planes (pg 43-44).

"Attack of the Tyrantclaw" is set among the ruins of Tanaroa, and was designed for five 6th level characters, as part of the spring 2012 installment of the D&D 4e Lair Assault program.


Original Adventures Reincarnated #2:


Cover to OAR #2 "The Isle of Dread" (2018).  Illustration by Jeff Dee.


A repackaging of the original versions of module X1, with a new frontispiece by Erol Otus, introductory retrospectives, and a detailed conversion to 5e,* by Chris Doyle and Tim Wadzinski.

*the D&D 5e Dungeon Master's Guide (2014) relocated the Isle of Dread once again, this time, to the Plane of Water (pg 56-57)

In addition, there are 20 new encounter areas on the island, seven new encounter areas on the central plateau, and an expansion of the dungeons beneath the temple on Taboo Island.

There are also some additional suggestions for new adventures, incorporating new material, as well as information on Elemental Gates.



Additional works:

The Kopru Ruins (2006) by Darrin Drader.

The X1 "Isle of Dread" D&D Next Playtest (2012).

Jason B. Thompson's walkthrough map (2013).

The Y’ruvex Swamps (Dyson's Dodecahedron, Apr 4, 2019)

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