Module X1 "The Isle of Dread" by David Cook and Tom Moldvay was released together with the D&D Expert rulebook as part of the D&D Expert Set (1981).
While the D&D Expert rulebook contains most of the information necessary to design wilderness adventures, this module is another tool. It is a graphic example of what a wilderness adventure may be. It allows the DM to learn by experience about wilderness design and supplements the rules given in the D&D Expert and Basic Sets.
The Isle of Dread (1981), pg 2
Players Map for the Isle of Dread. Note similarities to the map from the Source of the Nile board game (Avalon Hill, 1979).
Moldvay drew inspiration for his portion of the Isle of Dread from the classic film "King Kong" (released in 1933, remade in 1976).
There is a 50' high stone wall outside the village of Tanaroa, stretching for two miles across the isthmus joining the southeastern peninsula to the main island.
The King Kong Brontosaur, the likely inspiration for encounter #22 "Plesiosaur Menace"
While there is no huge ape on the Isle of Dread, stats for gargantuan apes are presented in module WG6: "Isle of the Ape" (1985) by Gary Gygax, (also based on "King Kong").
*a connection between "The Isle of Dread" and "Isle of the Ape is mentioned in "Tides of Dread", published in Dungeon #143 (February, 2007).
Moldvay created the Rakasta, likely inspired by Larry Niven's Kzinti,* which featured in Moldvay and Lawrence Schick's "Known World", while Cook created the Phanaton (similar in ways to his Tasloi from module I1 "Dwellers of the Forbidden City"
*see Dragon #50 for an article about the Kzinti, by Robert Plamondon
In his essay "The Deranged Ankylosaur - That Was Me at My Best" in Goodman Games' OAR#2 "The Isle of Dread", Paul Reiche III describes his contributions to "The Isle of Dread".
Central Plateau:
The plateau in "The Lost World" (1912) by Sir Arthur Conan Doyle. Source: Wikimedia Commons
Taboo Island:
A mysterious island within the lake hides the ancient secret of the Isle of Dread.
Kopru, illustration by Erol Otus
Cook's conclusion to the adventure bears many similarities to module I1 "Dwellers of the Forbidden City", including the theme of a sinister, lost race:
This island was once the center of the kingdom of the Kopru, until native rebellion destroyed their power... The rocky island is now dotted with small ruins, statues, and broken terraces.
The Isle of Dread (1981), pg 23
In the decades since I ran "The Isle of Dread" there have been films and TV series that bring me back to the island, and serve as great sources of inspiration:
Jurassic Park (1993)
King Kong (2005)Lost TV series (2004-2010)
Great review and informative.
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