Immortality brings many new and different things. Some old and familiar details, such as the five senses, are transformed. And some entirely new character details are added.
Options and Abilities:
An incorporeal Immortal is extremely limited in possible actions. For this reason. Immortals assume physical forms. But these forms are stronger than any mortal shell, for they are designed to fill many special functions.
Senses:
An incorporeal Immortal can sense and interpret sound and light energy of all kinds. But, without form, the Immortal has no sense of smell, taste, or touch.
Every Immortal has an additional sense, the ability to detect and use Aura, a psychic manifestation created by living creatures.
Illustration by Terry Dykstra, from Wrath of the Immortals, Book One: Codex of the Immortals (1992)
Defense and Repair:
Defenses and means of repair take several forms. Armor Class is a measure of defense against physical attack, while Anti-Magic is a measure of defense against magic.
An Immortal's physical form automatically regenerates all losses of ability score points and hit points. Immortal Power Points also regenerate automatically.
The rate of regeneration is determined by the relationship between an Immortal and his environment, called the planar or local bias.
The rate of regeneration is 1 point per round on a friendly plane, 1 point per turn on a neutral plane, and 1 point per day on a hostile plane.
Illustration by Terry Dykstra, from Wrath of the Immortals, Book One: Codex of the Immortals (1992)
AuraImmortal Aura can be used to create either charm or terror in mortals. Aura-inspired charm is more akin to awe (or even worship) than to simple friendship. The terror effect is of similar intensity, a combination of overwhelming fear and utter panic.Physical Combat (Melee)Any Immortal in normal or mortal form can employ all mortal methods of physical combat.Magical AttacksWhen incorporeal, an Immortal cannot use spells or create magical effects of any sort, but the character is likewise immune to all magic. In mortal or normal form, the character may use Power to create any spell effect. Other magical effects which do not correspond to mortal spells may also be created.Power AttacksPower combat is almost entirely aggressive. A victim normally "defends" by attacking in response to other attacks.Attacks on Ability ScoresAbility score attacks are either Physical or Mental. The Physical ability scores are Strength, Dexterity, and Constitution. The Mental scores are Intelligence, Wisdom, and Charisma.
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