Saturday, September 20, 2025

Players' Guide to Immortals: The Spheres of Power


Relationships between the Spheres of Power


The Spheres of Power:

The structure of the organization of the Immortals is divided into five areas, called Spheres.  Everything in the multiverse contains part of one or more of these Spheres — Matter, Energy, Time, Thought, and Entropy.  Every Immortal serves one Sphere only.  Player character Immortals can choose to serve any Sphere except Entropy, which is reserved for NPCs only.
Frank Mentzer, from the Player's Guide to the Immortals (pg. 2)


The Spheres of Power and their interrelationships were introduced in the Master DM's Book section on Immortals.

Matter

Favored Class: Fighters
Alignment: Lawful
Element: Earth
Aura: Order and similarity
Purpose: To withstand destruction and decay
Interplay: Opposes Time's attempts at change, resists the attacks of Energy, forces Thought to be practical


Energy

Favored Class: Magic-users
Alignment: Chaotic
Element: Fire
Aura: Disorder and uniqueness
Purpose: Create more energy and activity
Interplay: Opposes Thought's attempts to create order, resists the attacks of Time, forces Matter to change


Time

Favored Class: Clerics
Alignment: Neutral
Element: Water
Aura: Continuous regular change
Purpose: To promote change in all and maintain time's flow
Interplay: Opposes Matter's resistance to change, resists the existence of Thought, forces Energy to have duration


Thought

Favored Class: Thieves
Alignment: All
Element: Air
Aura: Purpose and meaning
Purpose: To conceive of and categorize all of existence
Interplay: Opposes Energy's outbursts, resists the limitations of Matter, forces Time into organization


Entropy

Favored Class: None (NPC only)
Alignment: None
Element: None (the void)
Aura: Conflict and despair
Purpose: To destroy everything in the multiverse, always making way for the new
Interplay: Uses and opposes all other Spheres; destroys Matter, drains Energy, stops Time, prevents Thought


Immortals are free to change Spheres at any time, but suffer such extreme penalties (in effect starting completely over) that they rarely do so after passing Initiate level.

No comments:

Post a Comment

This Month's Most Popular Posts