My friends and I attended Gary Con once again, this year, held from March 19-22 in Lake Geneva, Wisconsin.
Artwork by Jeff Easley
This time around, we drove up a few days early, in order to settle in and playtest a couple of the games that I was planning to run.
Lankhmar: City of Adventure
Lankhmar: City of Adventure (1993)
Our first game of the con was actually on Wednesday, March 18 - a game run by the legendary Harold Johnson, organized by a friend.
Harold was the project coordinator for the AD&D 2e revision of "Lankhmar: City of Adventure" (originally published for 1e, in 1985) and is a fan of Leiber's stories.
It was my third time in three years playing in a game run by Harold, and it was great fun, as usual, with lots of memorable situations.
RuneQuest: Cattle Raid
RuneQuest: Roleplaying in Glorantha (2018)
I've always been intrigued by RuneQuest, and so was looking forward to playing a game.
The scenario was "Cattle Raid" from the "RuneQuest: Roleplaying in Glorantha" GM's adventure book, included with the GM's screen.
The mechanics were, not surprisingly, similar to Call of Cthulhu, since both use the Basic Role-Playing (BRP) system.
It was a fun game, and I'm looking forward to revisiting Glorantha.
Night's Dark Terror: Siege at Sukiskyn
Illustration by Helen Bedford
This year, I ran two scenarios drawn from B10 "Night's Dark Terror" (1986). The first was the Siege of Sukiskyn, a fortified homestead in a goblin-haunted forest.
I pre-printed the foldout map of Sukiskyn and various counters on hardstock, and they worked great in practice. The PCs were ultimately successful in defending the homestead.
For the pregens, I used the thief from M1 "Blizzard Pass" (1983) as well as the pre-generated characters from B6 "The Veiled Society" (1984).
Call of Cthulhu
Call of Cthulhu (7th ed.)
Friday was my "Call of Cthulhu" day of the con, with four consecutive Call of Cthulhu scenarios.
I played in "High Water", "Shaolin Ghost Story", and "Facemaker" (each run by the "You Too Can Cthulhu" gang) and finished with "The Shadow Beneath the Ice" over at Timber Ridge.
All scenarios were run using the 7th ed. rules, published in 2016, and each was memorable in its own way (my character survived 2/4 times).
Immortality: Exploring the Unknown
Illustration by Larry Elmore
On Saturday morning, I hosted what was surely the highest level game of the con - a part workshop/part one-shot Immortals session.
We spent much of the time reviewing the paths to Immortality, in the context of BECMI cosmology, as players transformed a favorite character of the past into a rookie Immortal.
Towards the end, we rolled for a random event on the astral plane, and ran through a short encounter with a draeden.
Oerthbound: Beyond The Void (Part 1)
My friends and I signed up for an interesting AD&D 2e scenario, involving a group of marines stranded on an alien planet.
Our host skillfully wove us into a prequel to "Expedition to the Barrier Peaks".
Our marines fought creatures like bulettes and umber hulks, and we're looking forward to participating in "Part 2" at next year's Gary Con.
Night's Dark Terror: The Lost Valley
Illustration by Geoff Wingate
My second scenario from B10 "Night's Dark Terror" involved an expedition to the Lost Valley of Hutaaka, the domain of Kartoeba "the Thing in the Pit".
Knights of Camelot
Knights of Camelot (1980)









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