The Players Companion broadened the range of armor and weapons, although not to the extent available in AD&D 1e.
Illustration by Larry Elmore, from the Players Companion (1984)
Two new types of armor were added (borrowed from AD&D 1e):
Scale Mail (intermediate between Leather and Chain Mail)
Banded Mail (intermediate between Chain Mail and Plate Mail)
Their cost was inadvertently omitted from the rules, but provided in Polyhedron #22:
Q. What are the prices for the new armor types in the Companion Set (scale and banded)?A. Scale mail (AC 6) costs 30 gp, and banded (AC 3) costs 50 gp.
Illustrations by Larry Elmore, from the Players Companion (1984)
In addition, several new weapons were introduced:
SwordsBastard Sword - may be used two-handed without losing initiativeMissile weapons and devicesBlowgun - can be used to fire darts causing death or paralysisBola - can be used to entangle, slow, or delay opponentsHeavy Crossbow - from Holmes/OD&DMiscellaneous weaponsBlackjack - can be used to knockout, stun, or delay opponentsNet - can be used to entangle, slow, or delay opponentsTrident - able to skewer small (1' or less) creaturesWhip - can be used to entangle, slow, or delay opponents
Special effects associated with these new weapons are dependent on the victim's level or hit dice, rendering their use a bit finicky, but adding variety to combat.
Their inclusion is not restricted to high level play, adding complexity to low- and intermediate-level play, a notable difference between B/X and BECMI.
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