Sunday, November 8, 2020

The First Fantasy Campaign: Description of Mechanical Marvels

The next section in JG 37 "The First Fantasy Campaign" is titled "Description of Magical Items" although is listed as "Description of Mechanical Marvels" in the Table of Contents.  These technological items, like the Blue Rider's and Stephen the Rock's battle armor, are examples of Blackmoor's science-fiction elements.


Illusion Projector:

Can create the 3D image of anything and animate that image. Range is line of sight, no limit, and image must be less than 100 yards on a side. (A technological effect similar to the "phantasmal forces" spell).

 

Skimmer:

Can cross stretches of water at great speed, 50 mph and greater, as well as marsh and short (10 yards) stretches of low unobstructed land. Hitting a snag will wreck the Skimmer and cause the occupants one Hit Die in damage per 5 mph of speed. Chance of hitting a snag is about 1% per 100 miles of water, 5% in marsh and 5% every time any land is crossed. All encounter chances can be ignored due to its speed.

 

Borer:
 
 
Borer, illustration by Allan Alegado, from Dave Arneson's Blackmoor (Zeitgeist Games, 2004)
 
Can dig through ten yards of any material every hour. Makes a hole 10' x 10' as it goes. It has no weight but can only move about 1 mph. (Certainly inspired by the "iron mole" from At the Earth's Core by Edgar Rice Burroughs).

 

Screener:

Shuts out all outside sounds, light, magic, etc. Those within the barrier are behind the equivalent of +5 Magic Armor. Magic cannot pass the barrier, although Fireballs and Lightning Bolts can attack the outside.

 

Tricorder:

Will give the operator complete physical information about any item it is pointed at. Has a range of 100 yards, only metal will block its effect. Will only give out that information that is specifically asked (saying "tell me everything" will get an automatic 30 day lecture on the basic universe which will run it's course no matter what the operator does. Similar answers to other general questions have also occurred! (Clearly based on Star Trek's tricorder).

 

Medical Unit:

Will Heal all wounds within 24 hours and cannot "get out" early. (Similar to the Medical Kit as described in The Temple of the Frog).

 

Entertainer:

Any jolly you ever wanted, and some that might kill you. User loses track of time and is open to attack. Roll ten-sided dice for hours of use. Cures all fatigue and raises fighting level by one for the rest of the day.

 

Educator:

Teaches you how to use these mechanical marvels. One tape in machine, other tapes can be used as treasure finds, etc.

 

Robot:
 
 
Robot, illustration by Allan Alegado, from Dave Arneson's Blackmoor (Zeitgeist Games, 2004)
 
Roll one 6-sided die for Armor Class, and another die for the number of Hit Dice. All Robots have a 10% chance of being able to throw one Lightning Bolt every tum up to 20 Bolts. (Robots are mentioned in OD&D vol. 2 and featured in The City of the Gods).

 

Controller: Allows players to get Robots to do what the player wants, otherwise, there is only a 20% chance you can use the Robot, 20% chance it is defective, 60% that it is hostile.

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