Dave Arneson, co-creator of the Dungeons & Dragons game, parted with TSR in late 1976. Jon Peterson recently posted about Arneson's D&D tournament at Origins 77. Arneson was also scheduled to run at least one session of "Don't Give Up The Ship" at Gen Con X in August, 1977.
In the meantime, Arneson self-published the "Dungeonmaster's Index" and, perhaps disappointed with how OD&D supplement II: Blackmoor had turned out, was working with Judges Guild to publish his extensive pre- and post-D&D Blackmoor campaign material.
"The First Fantasy Campaign" (1977) by Dave Arneson. Cover illustration of a fire elemental credited to Pixie Bledsaw.
Although not appearing in the credits, "The First Fantasy Campaign" was edited by Bill Owen, co-founder of Judges Guild. The 1st and 2nd printings were 96 pages. The 3rd printing appears to have been re-typeset and was shortened to 64 pages, (see The Acaeum for details).
Interior of the 1st printing of the First "Family" (Fantasy) Campaign. Note that section headings in the Table of Contents are underlined.
The original version featured interior illustrations by Dave Arneson. In the revised version these illustrations have been replaced. The new illustrations are based on Dave's originals, but slightly more professional looking. In my opinion however, these illustrations are not enough of an improvement over Dave's to really make me like them better though. As it stands I prefer Dave's illustrations.
Forward(Bob Bledsaw, August 9, 1977)(Dave Arneson)- The Great Invasion- The Original Price/Unit Ratio List- Additional Weapon Cost/Limit- Additional Price Lists (Standard Castle Types)- Personnel Costs (in GP for 1 Year's Pay and Upkeep)- The Later Prices Lists- Earl of Vestfold- Northern Lords (Sea Raiders)- City of Maus- Regent of the Mines- Duchy of Ten- Minor Holdings of Ten - Nomads of Ten- Egg of Coot- Internal Investments- Roads, Bridges, Canals, Inns- Hunting, Armories and Animal Branding- Religion, Exploration- Ship Building, Farming, Fishing- Trapping, Tourism, Arrival of New Persons- Land & Sea Trade- Price List-Terrain Key To Campaign Map- Blackmoor Military Manpower Distribution (Initial)- Table of Contents- Egg of Coot- Ran of Ah Fooh- Gin of Salik- Marfeldt the Barbarian (A Short Biography)- Duke of the Peaks- The Blue Rider- Mello and the Hobbits (Mello's Hobbit House)- The Great Svenny- The Bishop- Final NotesBlackmoor- Population, Area, Resources, Ruling Class, The Country- Blackmoor Castle, The Pits, The Ruins, Wolf's Head Pass, The Comeback Inn- The Blackmoor Castle's History- Haunted Rooms and the Like- The Black Hall- The Catacombs- The Tower- Haunted Rooms- Encounters- Moves, Budget- Outdoors in Blackmoor- Migration- Drawing Your Own Map- Human Habitation- Area Pattern in Hexes- Sir Fang- Elves- Dungeon Map Notes- Magic Protection Points- Wandering Monster Areas- Level Maps- Magic Swords Personality Matrix "Blackmoor"- Explanation- Combat Characteristics Table- Magic Characteristics Table- Special Characteristics Table- Sword Enchantments by Magic-Users- Holy Swords- Special Notes- Gypsy Sayings- Legends- Chance Cards
- Definition of Terms- Examples- How to Become a Bad Guy
- Dragons- Orcs- Bandits- Nomads- Trolls and Ogres- Wights (and Ghouls)- True Trolls- Rocs- Tarns- Basilisk- Balrog- Giants