Frontispiece to "The First Fantasy Campaign" (1977). I have been unable to locate the source, presumably artwork in the public domain.
From the first excursions into the dark depths of Blackmoor Castle's Dungeon, it became apparent that these first hardy bands of adventurers would soon seek out new worlds to pillage. From the castle itself the small town of Blackmoor grew, then the surrounding countryside became filled with new holes to explore and beyond that the talk was already spreading about visiting the Egg of Coot.
At the height of my participation as chief coordinator, there were six Dungeons and over 100 detailed player characters to be kept track of at any one time.
Blackmoor Castle, Glendower, and The Lost Dungeons of Tonisberg likely represented three or four of these six dungeons, although I'm not yet certain which the others were. For additional discussion, see this thread at The Comeback Inn.
These two entities could prove to be the source of great events outside of the actual campaign, a source of new recruits and monsters, and give the stimulus, in the way of quests and adventures to give the players more of a motive than just looting the Dungeon.
As deeper levels were designed, new monsters were introduced, including "different types of Dragons (by size)", Gargoyles and other creatures "from standard mythology", and giant-sized versions of regular animals "like Beetles" with details drawn from standard textbooks.
Combat based on "Hit Location" was used, as described in the Blackmoor supplement, the rationale being "so that even the mighty Smaug could fall to a single arrow in the right place (very unlikely)." although "Hit Location was generally used only for the bigger critters"
Characters initially had 0-100 hit points, a number which, like ability scores, did not increase over time. Rather, characters became harder to hit. Furthermore, even when a character was hit, saving throws were involved to avoid taking damage, particularly with fighters.*
Update (Sept 9): Jon Peterson elaborates on hit points in this thread over at The Comeback Inn, and covers the subject in "Playing at the World" (2012)
By the end of the Fourth year of continuous play Blackmoor covered hundreds of square miles, had a dozen castles, and three separate Judges as my own involvement decreased due to other commitments.
Arneson is likely referring to 1974-75 as "the Fourth year of continuous play". His own involvement decreased probably as a result of his move to Lake Geneva in 1976 in order to work as "Research Director" at TSR.
Arneson closes with a guiding principle:
...after all, the keynote is that "Anything is Possible", just that some are more likely than others.
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