Saturday, January 30, 2021

Holmes Expanded: Magic Items

The magic item tables in the Greyhawk supplement are comprehensive, listing all previously described magic items, but poorly organized.  I found it challenging to locate entries, and so re-organized items according to type, and in alphabetical order.


A collection of magic items, illustration by David C Sutherland III, from the Basic Set Rulebook (1977), edited by J. Eric Holmes


Magic Items Die Roll:

01-20    Sword
21-25    Miscellaneous Weapons
26-40    Armor
41-65    Potion
66-85    Scroll
86-90    Ring
91-95    Wand or Staff
96-00    Miscellaneous Magic

Letter in parenthesis indicates classes which may employ the items.


Swords:

01-30    Sword +1
31-35    Sword +1, Locating Objects Ability
36-40    Sword +1, Wishes Included (2-8 Wishes)
41-45    Sword +1, +2 vs. Lycanthropes
46-50    Sword +1, +2 vs. Magic-Users and Enchanted Monsters
51-55    Sword +1, Flaming, +2 vs. Trolls (Pegasi, Hippogriffs, & Rocs), +3 vs. Undead (Ents)
56-60    Sword +1, +3 vs. Dragons
61-65    Sword +1, +3 vs. Trolls (Clerics)
66-68    Sword +2
69-70    Sword +2, Charm Person Ability
71-74    Dragon Slaying Sword +2
75      Sword +2, Nine Steps Draining Ability
76-77    Sword +3
78-79    Sword of Cold +3, +5 vs. Fire Using/Dwelling Creatures 
80      Sword +4
81      Holy Sword +5
82      Dancing Sword
83      Sword, One Life Energy Draining Ability
84      Sword of Sharpness
85      Vorpal Blade
86      Sword –1, Cursed
87-00    Sword –2, Cursed


Miscellaneous Weapons:

01-15    10 Magic Arrows +1
16-25    3-30 Magic Arrows +1
26-29    2-12 Magic Arrows +2
30      1-8 Magic Arrows +3
31      Arrow of Slaying
32-36    Axe +1
37      Axe +2
38      Axe +3
39-43    Magic Bow +1
44-45    Crossbow of Accuracy (+3)
46-47    Crossbow of Distance
48-49    Crossbow of Speed
50-52    2-16 Magic Crossbow Bolts +2
53-63    Dagger +1 vs. man-sized opponents, +2 vs. goblins and kobolds
64-68    Dagger +2 vs. man-sized opponents, +3 vs. orcs, goblins, and kobolds
69-80    Mace +2
81      Mace of Disruption
82-86    Spear +1
87      Spear +2
88      Spear +3
89-91    Cursed Spear of Backbiting
92-96    War Hammer +1
97-99    War Hammer +2
00      War Hammer +3, 60’ Throwing Range with Return


Armor:

01-20    Shield +1
21-40    Armor +1
41-50    Armor & Shield +1
51-57    Shield +2
58-64    Armor +2
65-70    Armor & Shield +2
71-73    Shield +3
74-76    Armor +3
77-78    Armor & Shield +3
79-80    Shield +4
81-82    Armor +4
83      Armor & Shield +4
84-85    Shield +5
86      Armor +5
87      Armor + Shield +5
88-93    Shield of Missile Attraction –1
94-99    Armor of Vulnerability
00      Armor of Etherealness



Potion bottles, illustration by David C Sutherland III, from the 1st printing of the AD&D 1e Dungeon Masters Guide (1979)

Potions:

01-03    Animal Control
04-06    Clairaudience
07-09    Clairvoyance
10-12    Delusion*
13-15    Diminution
16-18    Dragon Control**
19-21    ESP
22-24    Extra-Healing
25-28    Fire Resistance (F)
29-31    Flying
32-34    Gaseous Form
35-37    Giant Control**
38-41    Giant Strength** (F)
42-44    Growth
45-48    Haste (F)
49-52    Healing
53-56    Heroism (F)
57-59    Human Control
60-62    Invisibility
63-66    Invulnerability (F)
67-69    Levitation
70-72    Longevity
73-75    Plant Control
76-79    Poison*
80-82    Polymorph (Self)
83-85    Super-heroism (F)
86-88    Treasure Finding
89-93    Undead Control
94-96    Oil of Etherealness
97-00    Oil of Slipperiness

*Referee will mislead players to the best of his ability in order to either make them believe it is a useful potions or to taste the poison, for even a small sip will suffice to kill

**Referee to roll to determine which one of the various types will apply to the effects of the potion


Scrolls:

01-20    Any one spell
21-35    Any two spells
36-45    Any three spells
46-50    Any seven spells
51-60    Cursed scrolls, curse affects the reader immediately
61-70    Protection from elementals
71-80    Protection from lycanthropes
81-90    Protection from magic
91-00    Protection from undead


Rings:

01-05    Animal Control
06-18    Contrariness
19-38    Delusion
39-40    Djinn Summoning
41-45    Fire Resistance
46-50    Invisibility
51-55    Plant Control
56-60    Protection +1
61-62    Protection +2, 5’ radius
63      Protection +3
64-65    Regeneration
66-67    Shooting Stars
68-69    Spell Storing
70-71    Spell Turning
72-73    Telekinesis
74-78    Water Walking
79-93    Weakness
94-97    Three Wishes
98      Many Wishes
99-00    X-ray Vision


Wands, Staves, and Rods:

01-04    Wand of Cold
05-09    Wand of Enemy Detection
10-14    Wand of Fear
15-18    Wand of Fire Balls
19-23    Wand of Illusion
24-27    Wand of Lightning Bolts
28-32    Wand of Magic Detection
33-42    Wand of Metal Detection
43-46    Wand of Negation
47-50    Wand of Paralyzation
51-54    Wand of Polymorph
55-59    Wand of Secret Doors & Traps Detection
60-63    Staff of Commanding (C,M)
64-67    Staff of Healing (C)
68-71    Snake Staff (C)
72-75    Staff of Striking (C,M)
76      Staff of Power (M)
77-78    Staff of Withering (C)
79      Staff of Wizardry (M)
80-81    Rod of Absorption (M)
82-83    Rod of Beguiling (M,T)
84-93    Rod of Cancellation (All)
94-98    Rod of Lordly Might (F)
99      Rod of Resurrection (C)
00      Rod of Rulership (All)


Miscellaneous Magic Items:

Table I: 01-30

01-03    Amulet vs. Crystal Balls and ESP (All)
04-05    Amulet of Inescapable Locating (All)
06-09    Bean Bag (All)
10-12    Bag of Devouring (All)
13-14    Bag of Holding (All)
15-17    Bag of Transmuting (All)
18-19    Bag of Tricks (All)
20-22    Elven Boots (All)
23-24    Boots of Dancing (All)
25-27    Boots of Levitation (All)
28-31    Boots of Speed (All)
32-34    Boots of Traveling and Leaping (All)
35-36    Bowl of Commanding Water Elementals
37-39    Bowl of Watery Death
40-41    Brazier of Commanding Fire Elementals
42-44    Brazier of Sleep Smoke
45-46    Censer of Controlling Air Elementals
47-50    Censer of Summoning Hostile Air Elementals
51-55    Crystal Ball
56-59    Crystal Ball with Clairaudience
60-62    Crystal Ball with ESP
63-65    Crystal Hypnosis Ball
66-70    Medallion of ESP, 3” Range* (All)
71-75    Medallion of ESP, 9” Range* (All)
76-80    Medallion of Thought Projection
81-82    Scarab of Death
83-84    Scarab of Enraging Enemies (All)
85-87    Scarab of Insanity (All)
88-92    Scarab of Protection (All)
93-94    Stone of Controlling Earth Elementals (All)
95-98    Loadstone (All)
99-00    Luckstone (All)

Table II: 31-60

01-06    Animated Broom (All)
07-08    Beaker of Plentiful Potions (All)
09-14    Broom of Flying (All)
15-19    Decanter of Endless Water (All)
20-22    Drums of Deafness (All)
23-24    Drums of Panic (All)
25-26    Efreet Bottle (All)
27-32    Flask of Curses (All)
33-34    Flying Carpet (All)
35-38    Gauntlets of Ogre Power (F,C,T)
39-41    Gauntlets of Dexterity (All)
42-44    Gauntlets of Fumbling (All)
45-47    Gauntlets of Swimming and Climbing (F,C,T)
48-49    Girdle of Femininity/Masculinity (All)
50      Girdle of Giant Strength (All)
51-52    Helm of Brilliance (All)
53-58    Helm of Evil/Good (All)
59-63    Helm of Reading Magic and Languages (All)
64-66    Helm of Telepathy (All)
67-68    Helm of Teleportation
69-70    Horn of Blasting (All)
71-75    Horn of Bubbles
76-78    Horn of Collapsing (All)
79-83    Horn of Valhalla, Silver (All)
84-86    Horn of Valhalla, Bronze (All)
87-88    Horn of Valhalla, Iron (All)
89-90    Jug of Alchemy (All)
91-92    Necklace of Missiles (All)
93-94    Necklace of Strangulation (All)
95-00    Rug of Smothering (All)

Table III: 61-75

01-05    Bracers of Defense, AC 6 (All)
06-10    Bracers of Defense, AC 4 (All)
11-15    Bracers of Defense, AC 2 (All)
16-20    Bracers of Defenselessness, AC 12 (All)
21-25    Cloak of Protection +1 (M,C,T)
26-29    Cloak of Protection +2 (M,C,T)
30-31    Cloak of Protection +3 (M,C,T)
32-34    Displacer Cloak (All)
35-36    Dust of Appearance (All)
37-40    Disappearance Dust (All)
41-46    Elven Cloak (All)
47-51    Eyes of Charming (All)
52-56    Eyes of Petrification (All)
57-58    Gem of Brightness (All)
59-62    Gem of Seeing (All)
63-66    Jewel of Attacks upon the Owner (All)
67-71    Poisonous Cloak (All)
72      Mirror of Life Trapping
73-76    Mirror of Mental Prowess (All)
77-81    Mirror of Opposition (All)
82-83    Rope of Entanglement (All)
84-85    Rope of Climbing (All)
86-87    Rope of Constriction (All)
88      Talisman of Chaos Supreme (All)
89      Talisman of Lawfulness (All)
90      Talisman of the Sphere
91-92    Trident of Commanding Water Creatures (A)
93-94    Trident of Submission (F)
95-96    Trident of Warning (F,C,T)
97-00    Trident of Yearning (All)

Table IV: 76-90

01-05    Arrow of Direction (All)
06-12    Chime of Opening (All)
13-14    Cube of Force (All)
15-19    Figurines of Wondrous Power, Ebony Fly
20-24    Figurines of Wond Power, 2 Golden Lions
25-28    Figurines of Wondrous Power, 3 Ivory Goats
29-30    Figurines of Wond Power, Marble Elephant
31-33    Figurines of Wondrous Power, Onyx Dog
34-38    Horseshoes of Speed (All)
39-53    2-5 Javelins of Lightning (F)
54-55    Lyre of Building (All)
56-60    Mattock of the Titans (F)
61-65    Pipe of the Sewers (All)
66-68    Portable Hole (All)
69-74    Robe of Blending (All)
75-78    Robe of Eyes
79-80    Robe of Powerlessness (All)
81-85    Saw of Mighty Cutting (F)
86-90    Spade of Colossal Excavation (F)
91      Sphere of Annihilation
92-96    Wings of Flying (All)
97-00    Wizard’s Robe

Table V: 91-00

01-05    Book of Exalted Deeds (C)
06-10    Book of Infinite Spells (M,C,T)
11-15    Book of Vile Darkness (C)
16-40    Deck of Many Things (All)
41-45    Libram of Gainful Conjurations
46-50    Libram of Ineffable Damnation
51-55    Libram of Silver Magic
56-60    Manual of Bodily Health (All)
61-65    Manual of Gainful Exercise (All)
66-70    Manual of Golems
71-75    Manual of Puissant Skill at Arms (F)
76-80    Manual of Quickness of Action (All)
81-85    Manual of Stealthy Pilfering (T)
86-90    Tome of Clear Thought (All)
91-95    Tome of Leadership and Influence (All)
96-00    Tome of Understanding (All)

Note: All Manuals, Books, Librams, and Tomes are indistinguishable from one another until opened.  Their covers are blank and impenetrable by either commune or contact higher plane spells, although a wish will reveal its general contents, and a second wish would reveal its exact nature.  After being read by one individual the work vanishes completely, unless the reader gained no benefit from the contents.  In the latter case he cannot rid himself of the item and must hide it away and guard it against use by someone who could gain from it.

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